Fire Nation Rising is a ridiculously difficult game at its most basic difficulty. My running speculation is that it does not do very well at lower player counts because of the need for a greater diversity of dice colors to recruit the right heroes and win the game. Plus, at 4 & 5 players, all players start the game with allies in their teams, which saves you the first recruit. In the end, it's a dice game, so the randomness is inevitable. We have other more playable Avatar games in our collection, but the ease of getting this one to the table results in it getting a lot more play in the interim.
This was our second game last night after SETI, and it certainly made for a weird experience. We wrapped things up with a solid round of Tacta, where Tobie continues to win for one reason or another. I got closer this time, but it's really hard to figure out how best to use your cards as they become available to you.
The rest of our night was pretty chill, as I wanted to clear more O Bar videos in preparation for tonight's big event. I try to keep my phone memory at around 200GB in use (out of 275GB) just to make sure I'm able to handle whatever videos I record while keeping my phone functional. I have at least two nights' worth of videos in queue for processing, and I doubt I'll get another batch fully processed before we leave the Sietch later. But we'll see how things play out.
Lastly, we got to watch the first two episodes of the new Starfleet Academy series, and it seems to have a lot of potential. It's certainly younger in overall tone, which reflects their target audience for all this. But it's still a nice exploration of the far, far future, when the series is set. It's an exciting period for telling new Star Trek stories, and I hope things progress well.

Comments
Post a Comment