A number of crowdfunded board games have arrived at the Sietch over the past few days and I've slowly been "processing" them, which means checking contents, punching out tokens, and organizing them to be ready for the first game. That last bit is always a bit tricky to do without knowing the rules of the game just yet. And most of the time, the game does not include instructions on how to store things. At its most basic, you'll maybe get a bunch of plastic bags that are theoretically sufficient to store everything. Other times, the box comes with a complex insert with some sort of logic for how everything should be arranged...but they don't necessarily tell you what they had in mind. It's a mini-game that I rather enjoy playing before we learn to play the actual game.
From Flatout Games, our copies of Nocture, Cascadia Rolling Hills, and Cascadia Rolling Rivers arrived. The first is a new game line that I mainly backed because I've come to enjoy Flatout's various game releases. The last two are roll and write (or in this case roll and flip) games based on the very popular Cascadia. Roll and write adaptations of other games have a special place in our hearts with some of the more notable ones being the adaptations of games like Imperial Settlers, Dinosaur Island, and even Castles of Mad King Ludwig.
From Inside Up Games, our copies of Terminus and Earth arrived. The former is a game about creating a subway that seems pretty interesting but remains a bit of a gamble. But I backed the project because of the latter game, which has gotten a LOT of positive feedback from different people. I've at least been able to play a few games of Earth online via Board Game Arena. I've already backed the first expansion for that game....we just have to learn how to play the game fully on our own with the automation support of the online platform.
And finally, from Leder Games, our copy of Arcs along with the Blighted Reach campaign finally arrived after being quite delayed from the original Kickstarter target. This game has been getting incredible press and many are calling it a contender for best game of the year, which is very high praise.
Between other plans for the weekend and an upcoming trip to Singapore, I'm not sure when we'll have the time to learn any of these games and get them to the game table. But we'll certainly try to squeeze it in somehow.
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