02142: Player Masks

Today was this month's Gamers and GMs RPG mini-convention, HorrOctober: Terror and Tabletop! Tobie had a talk about running horror games and ran a game of Dread while I participated in a panel on "How to Play Your Character." We had a pretty good turn-out for this month, which is always a welcome thing given how much work goes into these events. They may be smaller than the mainstream conventions out there, but then it's still a lot of work for our small team of volunteers. We're not in any position to make actual money - we're just happy to break even. Thus the bigger reward is seeing people appreciate what we've put together and enjoy the games that are out there.

This was the first time that I didn't get to sit in during Tobie's talk since it was simultaneous with the panel I was in, which is a bit of a shame. I love watching Tobie talk about RPGs - you can really see his passion for the hobby come through. And it's always nice to see how people react to what he has to share - more often than not they're completely surprised at what is already typical for those of us who have played under him.

I realize that the title of this blog post is a lot heavier than what I'm prepared to talk about this late in the day after a day of RPG geekery. But I guess could touch on how interesting how players choose different approaches to portraying or role-playing their characters and none of them are necessarily right or wrong. I still argue that players will always play their true selves in games, but how this manifest changes over time and depending on the player. continue to gather data on this matter.

Maybe I should think of a talk to deliver some time in the future. I just need to further refine the subject.